We will...

Our new programme which will see Community Care Gaming create, deliver and evaluate a gambling harm prevention and player protection programme, specifically aimed at those aged 50 years or over

Our project will have a geographical focus in England, specifically within Greater London and the South East, which is home to 39.6% of England’s ageing population. This will be allied to our current work in community organisations in the UK allowing us to identify those most in need. There will be a primary aim of running train the trainer workshops to staff working in community organisations so that they can then train people in their community. This would include local groups, residents’ associations, care homes, faith groups and a range of local and national charities.

Over 1 million people, aged 50 years and over suffer from health issues such as early onset dementia, strokes, mobility issues and poor mental health and wellbeing in the UK which makes them an invisible and highly vulnerable population. They are more prone to issues with gambling, particularly scratch cards and land-based gambling such as betting shops, bingo halls and casinos; prevalence data suggests 3.7% of adults aged 45 – 54 are classed as being at risk of gambling harm, according to the Health Survey for England 2021 report, though the figure may well be higher because of grey areas such as spend on the National Lottery and other charity lotteries, cash betting on horse and dog racing and other areas of gambling where problems are neither reported not counted.

Our project will

  • develop the UK’s first awareness training and resources aimed at those 50 years and over, reaching 2,000 people.
  • train 100 professionals working in community organisations, supporting those over 50 years.
  • evaluate the effectiveness of the resources and training programme and publish an academic evaluation.

Theory of Change

For our Over 50s work, we have created a Theory of Change (ToC). This is a comprehensive, visual and narrative framework that explains how and why a specific change is expected to happen, mapping the causal pathway from inputs to long-term impact. It defines the necessary steps, assumptions, and connections between activities and desired outcomes, often created to plan, implement, and evaluate our over 50s work.

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Train the Trainer

Community Care Gaming will deploy a Train-the-Trainer model to upskill, train, and certify Care Home, Social Care, and Health Care practitioners to deliver enrichment activities focused on safer gambling awareness. The initiative aims to increase understanding of gambling-related risks among older adults, equip professionals with practical skills and prevention resources, and improve awareness of support services available to individuals experiencing gambling harm. 

The programme has been specifically designed for adults aged over 50 and reflects growing recognition that older people can face unique vulnerabilities linked to gambling, including loneliness, social isolation, bereavement, cognitive decline, and increased time spent online. 

The Train-the-Trainer model is widely recognised as best practice because it enables scalable and sustainable learning by empowering trained professionals to pass knowledge and skills throughout their organisations and communities. By embedding safer gambling awareness directly into care and health settings, the programme aims to create long-term preventative impact and strengthen frontline support for older adults across Great Britain.

Get Involved!

Enter your name and email address below and we will contact you with information about how you can pre-register to access a FREE day of quality training in London and the South-East between October 2026 and February 2027. Places strictly limited so please apply early.

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